Anime and Video Game News Site/Convention Panel Group

Game of the Year Omnibus [Finale?]

Even though there are still some places that haven’t announced what their picks for Game of the Year are yet, (mainly GDC) I think that this will be the last update for my coverage of all things Game of the Year.

There is one new game to make a debut in this list, however it seems that the general consensus is split between two main games.

Gamerankings.com Game of the Year Winner: Super Mario Galaxy 2

Game Informer Magazine, Gametrailers.com, JoystiqIGN and The New York Times Game of the Year Winner: Mass Effect 2 (Now a seven time Game of the Year Winner)

Electronic Gaming Monthly, 1UP.com, and Kotaku Game of the Year Winner: Red Dead Redemption (Now a seven time Game of the Year Winner)

Moral of the story: EVERYONE either likes Mass Effect 2 or Red Dead Redemption. Both are obviously great games according to several people’s opinion, but maybe when the GDC event takes place, they’ll find a way to settle just which one is the ultimate game of the year! (Too bad it won’t be for another several weeks)

Post comments below and voice your opinion on which one you think is the better Game of the Year! Mass Effect or Red Dead, or another game that played and loved.

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One response

  1. Shaggy

    I’ve been keeping up on what people think of these two games, and man is it hard to determine which is better. Both have entirely different yet incredible gameplay styles, characters, and stories. Graphics are beautiful for both as well. If we must compare the two, let’s see where they stand on certain characteristics:

    Music:
    -Mass Effect 2: Not the most incredible score I’ve ever heard, but great all the same and fitting for the sci-fi setting.

    -Red Dead: While it didn’t have as many tunes playing since most of the game was open expanse, the occasional harmonica and muted trumpet that would play in the wastelands of the west was the perfect piece to add to the feel of wandering through the desert. Props to the piano players in the bars too. Great background music when I was playing Texas Hold ‘Em.

    World:
    -ME2: Worlds, technically. Still, it was great to travel from planet to planet and see how the cultural systems in place had an effect on the people there. I quickly learned to never f*ck with Aria, the tribal rivalries on Tuchanka made it too tempting to headbutt a Krogan, and the criminal justice system of the Quarians held as much political intrigue as an episode of Law and Order.

    -RDR: I’m not alone in believing that the open lands of New Austin, Nuevo Paraiso, and West Elizabeth add to the charm of this western title. I can’t count how many times I’d be on my way to a new task when I suddenly caught site of a small armadillo that I needed to kill for my hunting challenge or a flower I needed to pick. The sudden random strangers I would come across also removed any monotony to riding across the west. Some would require help with killing a runaway criminal, from being killed by a trio of cougars, or suddenly try to kill you. Oh yes, on a related note: I HATE COUGARS.

    Main Character:
    -ME2: This is where ME2 has a point above RDR. You have complete control over how Shepard looks and acts. If you want a saintly soldier, you can do that. If you want a hardass bastard, no problem. What’s even better is when you import your character from ME1 and see how your past actions had an effect on the galaxy.

    -RDR: John Marston should join the ranks of Western badasses like Clint Eastwood and John Wayne. He had a heart of gold, but realized the world he lived in was a piece of crap and only those tough enough could live in it. His wit was as quick as his bullets, making me laugh every time he bantered with Bonnie MacFarlane or threatened Dickens whenever he started spewing his bullsh*t.

    The problem, however, was how it tied to gameplay. In true sandbox fashion, you could do whatever you wanted. However, with Marston being created as a good guy with a hard life, it just didn’t feel right whenever I killed someone in cold blood or tried to rob a bank. That’s how Marston used to be, so he’s not unfamiliar with that, but this game was about redemption and trying to turn a new leaf in the long run. Still, shooting up Chuparosa when I lost with a good hand at poker did feel…cathartic.

    Support Characters:
    I can’t find anything better in one game over the other. The support cast in both were fun to get to know and grow to love or hate. Though special mention goes out to ME2.

    -ME2: The loyalty missions adding a deeper, personal touch into the lives of each of your crew aboard the Normandy. This is especially true when you tried to romance one of them, seeing the vulnerable side of Jack or the nervous (yet ADORABLE) babbling of Tali. Not to mention how you can see the badass Garrus fumble with his words as he tries to seduce you. Be careful, though, with him in the sack. Chafing.

    Story:
    Since I have to go to work soon, I’ll make this short. Both were amazing, well structured, could be interrupted with side quests without too much tedium, and had glorious finishes. ME2 threatened you and your crew with death if you did not make your decisions wisely. RDR made me feel all warm and fuzzy once Marston could finally return to his family.

    There is much more I could add, but work calls. But if I had to choose, I would have to say RDR. It’s world was more fun to explore, ultimately. I felt closer to the characters of ME2, but having to fly from world to world was dull after a while, especially when you had to find resources. In RDR, however, if you wanted to take a break from the main game, you could pass time simply hunting for the sport of it or gambling in poker, blackjack, or liar’s dice. Both had many strengths, but ultimately RDR gave me one thing ME2 could not: the ability to do nothing important and still have fun anywyas.

    January 24, 2011 at 14:38

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