Quick Mini Updates All Around
Fate/Stay Night: [Realta Nua] PC
Type-Moon announced that they’re going to release their PS2 port of Fate/Stay Night [Realta Nua] for the PC in Japan as three separate episodes. Each episode will be each of the three arcs in the original game, meaning Fate, Unlimited Blade Works, and Heaven’s Feel. Realta Nua was the PS2 port with updated artwork in the game, featured voice acting and slightly altered the storyline to remove the adult material to have it approved for release on a gaming console. The Realta Nua Fate storyline will be released next week, on Dec. 23rd. Unlimited Blade Works will be released some time in January 2012, and Heaven’s Feel will be released in February 2012.
Final Fantasy XIII-2: Good bye to Linear Areas
One of the main issues that was universally complained about by everyone who played FFXIII when it first came out was that it was too linear. All of the stages minus Gran Pulse (which wasn’t accessible until over 30 hours into the game) were literally a straight path towards the boss. It seems like FFXIII-2 looks to correct that. Layouts for a couple of the stages have surfaced and they’re nothing like what the original had.
Players can now explore areas and not be lead down a straight and narrow path for the majority of the entire game. Maybe now the game won’t feel as if it’s one big tutorial mode for any real game play you get for just a measly fraction of the game.
Dead or Alive 5
For a while now (unbeknownst to me until earlier this week) the Dead or Alive 5 website has been live. On the site you can see a slightly longer version of the TGS announcement trailer, which shows off a little more of the new constantly changing stage elements as well as the quick time events that activate whenever you hit your opponent against a certain area of the stage at a certain time. Another new mechanic that’s going to be in the game will be that the characters you control (more notably the girls in the game) will now start to sweat and get dirty the more you move around and exert energy in a match.
Dead or Alive 5 will be the first true sequel to the series we’ve seen since Dead or Alive 4 at the launch of the Xbox 360 nearly six years ago, as well as the first new DOA game (not counting the PSP volleyball game and Dead or Alive Dimensions) without it’s original director Tomonobu Itagaki since he’s left Team Ninja and Tecmo. The game is scheduled to be released sometime in 2012 for both Xbox 360 and PS3